Joanna Adamczyk-Jabłońska

Articles

Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?

Magdalena Kuchcik, Marcin Łączyński, Agata Cieszewska, Joanna Adamczyk-Jabłońska, Renata Giedych, Gabriela Maksymiuk, Dorota Pusłowska-Tyszewska

Geographia Polonica (2024) vol. 97, iss. 4, pp. 485-498 | Full text
doi: https://doi.org/10.7163/GPol.0289

Further information

Abstract

The article presents the scientific-based strategic board game Neighbourhood with Climate, which aims to become an educational tool for adaptation on a local scale to climate change in temperate climates. The game used in climate education supports citizen engagement, empowering people with the knowledge of nature-based solutions (NbS), which could be applied to prepare and protect themselves and their community from extreme weather in temperate climates. As it combines social engagement and environmental and economic elements, it fulfils the criteria for Education for Sustainable Development. In this game, unlike many other computer or board games, neighbours play on real maps of their estate or neighbourhood and work outthe changes that can be implemented in the city. The paper can encourage scientists to create similar local educational tools for other climate zones and financial realities.

Keywords: climate challenges, serious game, nature-based solutions, education for sustainable development, city adaptation

Magdalena Kuchcik [mkuchcik@twarda.pan.pl], Institute of Geography and Spatial Organization Polish Academy of Sciences, Twarda 51/55, 00‑818 Warszawa, Poland
Agata Cieszewska [agata_cieszewska@sggw.edu.pl]
Renata Giedych [renata_giedych@sggw.edu.pl]